DETERMINATION

Skills
{| class="fandom-table" ! colspan="3" |

[PSV] - SAVE
! rowspan="3" | !Type !Description Primary {| class="fandom-table" ! colspan="4" |
 * Passive
 * A star appears above your head that records damage dealt and damage taken for 4 seconds. If your damage dealt is higher than your damage taken, gain a small attack boost for 3 seconds and 20% SPC charge, otherwise the star shatters and nothing happens.
 * }
 * }

[ATK]- FIGHT
! rowspan="4" | !Type !Cooldown !Description ! colspan="3" |Notes Secondary {| class="fandom-table" ! colspan="3" |
 * Primary
 * 0.4s
 * Swing with your weapon, dealing 12 damage.
 * colspan="3" |
 * [ALT] Throw a rock candy that deals 8 damage and reduces enemy defense for 3 seconds. If an enemy is hit during the swing, do 2x damage.
 * [ALT] Throw a rock candy that deals 8 damage and reduces enemy defense for 3 seconds. If an enemy is hit during the swing, do 2x damage.
 * }

[AB1] - ITEM
! rowspan="5" | !Type !Cooldown !Description ! colspan="3" |Notes Drink a Sea Tea, healing 5 HP and buffing your speed for 3 seconds. Utility {| class="fandom-table" ! colspan="3" |
 * Secondary
 * 5s
 * Prepare an item, activating ALTS's. If no move is used after a while, eat a legendary hero, healing 8 HP and buffing damage for 3 seconds.
 * colspan="3" |
 * [ALT] - ITEM
 * [ALT] - ITEM
 * }

[AB2] - ACT
! rowspan="5" | !Type !Cooldown !Description ! colspan="3" |Notes {| class="fandom-table" ! colspan="3" |
 * Utility
 * 4s
 * Dodge in the direction you are walking.
 * colspan="3" |
 * }
 * }

[SPC] - FINISHER
! rowspan="5" | !Type !Cooldown !Description ! colspan="3" |Notes Special {| class="fandom-table" ! colspan="3" |
 * Ult
 * Until SPC bar is full.
 * A fight bar GUI appears above your head with a white line going through it. It automatically activates when it gets to the middle, causing you to perform a huge slash that deals 35 DMG after a delay. If it misses, reload your save, teleporting you back and allowing another chance.
 * colspan="3" |
 * }
 * }